January 22, 2017

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Sea of Thieves "Launch crew" Eye of Reach

October 30, 2019

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Sea Of Thieves Bounty Skulls

June 27, 2019

Bounty Skulls are treasures that can be found in Sea of Thieves which are primarily found through killing Skeleton Captains on bounty voyages. (do away with the other locations they can be found, build log not a walk through)

 

 

Sea of Thieves itself is an action-adventure video game developed by Rare and published by Microsoft Studios. The game allows players to take the role of a pirate sailing the seas either solo or as part of a crew of up to four players. 

 

 

The style of the game is very stylized and cartoonish having exaggerated proportions in every aspect of
the design, which meant I couldn't use real skulls as reference for the build.

 

 

When I was originally approached for this commission, I had already started one of my own which gave
me a head start (no pun intended) on how to go about this. Originally, I had planned to sculpt and cast a piece from scratch, but after a quick internet search I found a piece 3D modeled by Garrett Williams on Thingiverse. You can find this and many of his other pieces here! With the model downloaded and ready to print, I could finally start!

 

All skulls were printed in 2 sections on my Robo R1+ using MatterHackers PLA. Skulls were printed in
two sections to reduce the amount of support need for each piece.

 

 

 

 

 

 

 

Once all pieces had finished printing, they were joined together using CA glue and prepped for sanding.
This one of my first prints with the settings not quite dialed in. This resulted in more visible layer lines
and more clean up and sanding further down.

 

 

 

One of the many methods used to finish 3D printing pieces is using XTC, which I'll be applying to the skull here and explaining how it works. However, there are other more efficient ways but might be less accessible for many of you, hence why I'll be explaining this method first. On another blog entry I'll be explaining  the different ways to finish a 3D printed piece. 

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To finish this, I brushed the surface using XTC3D in several passes. I tinted the resin to make it easier to
see what was being filled and what needed more sanding. From here, it's a repeating process of priming,
filling and sanding. I prime the surface with filler primer to fill in any of the small scratches and once I
sand the whole piece, usually starting with an 80 grit, primer is left in the low areas which I fill in using
spot putty. This whole process is repeated over and over until I'm satisfied with the finish.

 

 

After 1 round of sanding with 80 grit sandpaper and filler primer.